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I would like to have tilemaps be automatically baked when saving the project and stored separately inside the json layer data
this data wouldn't have to be loaded and could be optionally used by impo…
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Requested in ticket Ticket #199232
Feature Type: feat_addition_ide
Description: Hello,
(disclaimer1: sorry not english native)
(disclaimer2: verry happy with GM, just want to make it a better to…
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Would like the option to be able to generate an intGrid layer while still using auto tiles and the setup from LDtk.
The way it works currently (at least from what I can see) is that the render func…
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I have loaded in the map and can see with bevy-inspector-egui that the tile entities exist. I can also see in the assets section that the tilemap texture has also loaded, but nothing is showing up in …
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## Bevy version
main, 7356f1586d74039f840bcfcf24af3e21c23e3c18
## Operating system & version
Arch Linux
## What you did
1. In prep for file replacement: `cp assets/models/cube/cube.bin …
Trouv updated
2 years ago
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# Expected Behavior
As shown [here](https://www.reddit.com/r/godot/comments/zzxy0h/amano_ldtk_to_godot_4_importer_plugin/), I expect the addon to automatically re-import and do its work correctly whe…
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Would it be a good idea to have a egui window that keeps track of entities and their associated components within some of the more complex demos like perspective camera and ldtk?
Perhaps not as simp…
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I tried differents enum files but neither of them worked:
File1, a json:
```
{
"TileMaskType": "Solid"
}
```
File2, a json with other format:
```
{
"TileMaskType": [
"Soli…
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```
File "c:\users\pablo\appdata\local\programs\python\python39\lib\site-packages\exotic\api\gael_ld.py", line 97, in createldgrid
sc = LDPSetCreator(teff=(tstar, terr), logg=(loggstar, loggerr)…
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LDtk: 1.2.4
bevy_ecs_ldtk: 0.5
bevy: 0.9
Issue:
The pivot used in LDtk editor for autotiled sprites is not respected in the library, which is visible when used with sprites more than 1 tile big.…