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这个有iOS版本的 在iOS12.0之后大部分的接口都告警,是还没有升级还是...?
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[LearnOpenGL](https://learnopengl.com/Advanced-Lighting/Deferred-Shading) breaks it down very well.
> Deferred shading or deferred rendering aims to overcome these issues by drastically changing the …
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我使用Visual Studio Community 2022,运行纹理章节的示例代码(https://learnopengl.com/code_viewer_gh.php?code=src/1.getting_started/4.2.textures_combined/textures_combined.cpp)
发现在语句
glTexImage2D(GL_TEXTURE_2D, 0, GL…
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GLEW has some moajor bugs and problems, thus is not very recommended. More info about this [here](https://www.reddit.com/r/opengl/comments/3m28x1/comment/cvd28tl/) and [here](https://github.com/anholt…
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- [ ] Enable Anti-Aliasing (Enable Multisample?)
- [ ] Enable GL_LINEAR_MIPMAP_LINEAR texture algorithm by default
- [ ] Default screen size
- [ ] Reduce the size of textures?
- [ ] Decimate algor…
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Godot's depth parallax is really terrible. However there are alternative glsl algorithms that might offer superior results
https://github.com/piellardj/parallax-mapping
https://learnopengl.com/A…
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During texture import data is moved around too much. ideally the stbi_load() function called in SceneObjectFactory should already place the data on its intended final destination.