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SpawnIcons should always try to re-render if they were rendered as an error model last time.
After restarting Garry's Mod in #85 the content worked, but rendered Spawn Icons (such as those of the c…
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Any suggestions or advice for this? The bindings section in docs is pretty empty..
Lua has extremely good bindings for Rust so I thought maybe Io should too?
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Hello,
while working on performance comparison for different lua bindings libraries (https://github.com/bagobor/cpp2lua-buindings-battle) I found that lua-api-pp failed to build with VS2015 + Lua 5.2…
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## Description of the problem or steps to reproduce
When calling clipboard.Write with anything inside a lua script, it just crashes micro.
Example code:
``` lua
local clipboard = import("micro/c…
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- [x] Create bindings for `ShapeGenerator.h` functions
- [ ] Convert the code in `TreeGenerator.h` into lua code
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I am working on using the Polycode Lua bindings inside of a program built against the C++ API. So far, it is working; since api.pak and such are deposited in the release directory most of what I need …
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I wanted to point out that the documentation is unclear and lacks adequate instructions for beginners with Lua and LazyVim (NeoVim) on how to start using the plugin.
As a result, I'm unsure where to …
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Did everything needed for python binds, run this command and everything worked supposedly fine, no errors, just some warnings:
`make desktop LANG=python MODULE_NAME=openframeworks ATTRIBUTES=true D…
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`do_luainit()` within intrface.cpp sets up the majority of the Lua bindings.
From that, `init_obj(lua_State* L)` sets up various getters and setters for the party members.
I believe some of the …
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I love this Add-on, and there seems to be no useful replacement. It would be fantastic if you could fix these bugs for Dragon Flight.
In Dragon Flight, these 23 errors are produced upon loading:
…