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### Problem Description
When implementing "lateral movement mechanics", then we need to make some choices on how those mechanics will relate to Outfit and ships properties.
We also need to make so…
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- [x] NPC AI
- [x] Character Death and Check Points system
- [x] Inventory System
- [x] Dialogue System
- [x] Saving and Loading
- [x] Tile Maps
- [x] Quests
- [x] UI - Menu
…
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https://tailwindui.com/components/application-ui/forms/sign-in-forms
dont worry trial only starts when first metric is collected
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Hello,
In jenkins as a code plugin, we want to load jenkins.yaml file with configuration from bitbucket repository. We encounter one problem. Authenthication in bitbucket is done through Authorizat…
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validation_run.py should be its own script on par with `calibraiton.py`. Could also add support in __main__.py to run validation.
This will have significant overlap with #102.
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- Set snares (+10%--15?--to set snares: implement something like 'trap revisions' which gives auto success but options based on total skill level)
- Boni to detect/disable traps and open locks
- Cra…
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# [BUGBOT][Game logic] Grenade Throwing Mechanics - Crosshair Alignment Confusion
## Description
Players are experiencing confusion with the grenade throwing mechanics in Red Eclipse. The crosshair f…
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1. Research one title per team member
2. Each title should contain a mechanic and / or mechanical system that interests your team
3. Play a title long enough to thoroughly understand its implementat…
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#### Separate Speed and Initiative
_Enriches the game with a new mechanic_
> Makes balancing of spells like Haste and Slow more easy
> Allows a new set of artifacts to be created. (Increases the …