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We recently added a `DeviceMesh.from_group()` API to support constructing a `DeviceMesh` from an existing `ProcessGroup` to help interoperate with training code that uses `ProcessGroup` for some paral…
awgu updated
6 months ago
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Game name: (please, specify the game name)
Engine version: 2019.4.9f1
Platform: StandaloneWin64Player
File name: resources.assets
Error message: Error during reading of asset type MonoBehaviour
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Hello. I wanted to recompile the game in unity project, but your program cannot recompile the resource.assets file
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Game name: (GoreBox)
Engine version: (specify engine version, if known)
Platform: (Windows)
Error message: Some data left
Stack trace: в uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream st…
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if you try to put certain game files into it to extract, it says that no files were found (spookys jumpscare mansion, baldis basics plus, ect,)
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Game name: (please, specify the game name)
Engine version: (specify engine version, if known)
Platform: (specify platform, if known)
Error message: Some data left
Stack trace: at uTinyRippe…
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I am running this code in ssh environment without display device. I entered the following code:
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export CUDA_VISIBLE_DEVICES=0
python grounded_sam_osx_demo.py \
--config GroundingDINO/grou…