Open RuskiWafl opened 5 months ago
uTinyRipper has been abandoned, but AssetRipper is actively being developed with the intent to recover Unity games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
These are some of the notable things I've implemented since taking over development.
This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.
This is a list of notable improvements planned for the future.
If you like the work I've done and want to see it continue, please consider sponsoring me. It really helps with development, more than you know.
A Patreon subscription gives access to AssetRipper Premium, which has additional features:
Game name: (please, specify the game name) Engine version: (specify engine version, if known) Platform: (specify platform, if known)
Error message: Some data left
Stack trace: at uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count) at uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition) at uTinyRipper.BundleFileScheme.ReadScheme(Stream stream) at uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName) at uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName) at uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure) at uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) at uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo) at uTinyRipperGUI.MainWindow.LoadFiles(Object data)