mafaca / UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files
MIT License
2.76k stars 426 forks source link
asset assetbundle bundle debug extract project resource ripper source unity unity3d unpack viewer

uTinyRipper

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uTinyRipper is a tool for extracting assets from serialized files (CAB-*, *.assets, *.sharedAssets, etc.) and assets bundles (*.unity3d, *.assetbundle, etc.) and converting them into native Engine format.

Important note: work on this project has been suspended. The Author is going to restart it from scratch, please redirect development and focus on other things. So don't waste your time on PRs, propositions or complex issues. The only exception is bug fixes.

Supported versions: 1.x to 2019.x (since development is suspended, 2020.x or greater won't be supported)

Export features

Structure

Requirements:

If you want to build a solution, you'll need:

- .NET Framework 4.7.2 + .NET Core 2.0 SDK

- Compiler with C# 7.3 syntax support (Visual Studio 2017)

If you want to run binary files, you need to install:

- .NET Framework 4.7.2

- Microsoft Visual C++ 2015 Redistributables

- Unity 2017.3.0f3 or greater (NOTE: your editor version must be no less than the game's version)