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![image](https://github.com/Hirashi3630/UrGUI/assets/81048421/ff07fa13-f94c-4cc6-b8e3-b89727dd6183)
[06:06:44.923] [Ko0-Bot] System.MissingMethodException: Method not found: 'UnityEngine.AssetBundl…
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### What happened?
Hello!
I'm trying to import an asset bundle into an IL2CPP game (built with Unity 2020.3.18 targeting Windows).
Well I'm trying via RessourceStream (**note that the exact same …
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编辑器下运行没问题,资源打包AssetBundle后 “has no resource group '1',” “has no resource group '2',”“has no resource group '3',”“has no resource group '4',” “has no resource group '5',”
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add option to choose the file extension in the AssetBundle builder
my reasoning for this is simple
LE core does something annoying.,.. it allways loads all asset bundles that have the .lem as the…
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../../flutter/.pub-cache/hosted/pub.dartlang.org/flutter_svg-0.23.0+1/lib/svg.dart:325:5: Error: 'AssetBundle' isn't a type.
AssetBundle? bundle,
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Player.log has two errors related to the KSPedia.
# 1
The AssetBundle 'file://C:\Games\Kerbal Space Program\KSPwin64-1.9.1\GameData\REPOSoftTech\AmpYear\KSPedia\ampyear.ksp' can't be loaded becaus…
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Sorry if this issue doesn't fit here, I'm not really sure where to put it as it is kind of a BepInEx question and also a Photon Unity Networking (PUN) question.
Effectively, I'm trying to make an A…
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Replace all PBR materials with simple diffuse albedo-mapped materials. Remove graphical features related to PBR (reflections, thumbnail rendering...)
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加载原生文件入dll.bytes文件 ,打包时也选择了RawFileBuildPipeline提示Try load AssetBundle file using load raw file method !