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tuyoogame
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YooAsset
unity3d resources management system
https://www.yooasset.com/
Apache License 2.0
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为什么Static收集器不能加Tag?
#318
ye-zi-233
closed
1 day ago
0
根据NETAnalyzers调整代码
#317
JellyHoney
opened
1 week ago
0
2.1.2 版本,WebGL 平台调用 ResourcePackage 的 DestroyPackage 函数抛异常的问题
#316
AceLam
opened
2 weeks ago
0
使用LoadSceneMode.Single加载出来的场景不能被卸载
#315
JellyHoney
opened
2 weeks ago
0
关于资源收集太多导致编辑器启动卡顿问题
#314
lzy3760
opened
2 weeks ago
0
当异步加载大量原生资源时,由于异步耗时太多导致无法执行后续加入的异步操作
#313
absences
opened
2 weeks ago
1
一模一样的代码打出来的hash值不一致的问题
#312
253056965
opened
2 weeks ago
1
FileResumeRequest 下载,可能报错 416 Range Not Satisfiable
#311
zhe4967
opened
3 weeks ago
0
2.1.2版本,打开SourceCode工程报错,没有ScriptableBuildPipeline 1.21.22版本。我用的团结引擎1.1.4
#310
pl01898759
opened
3 weeks ago
0
Yooasset和Unity官方提供的Localization在打包时有冲突
#309
JaeyJiang
opened
4 weeks ago
0
yooasset2.1.2版本里,团结引擎不支持SBP 2.x版本导致编译报错
#308
gmhevinci
closed
1 month ago
0
扩展分组激活规则的时候,没有信息,逻辑不好写
#307
jay-betta
opened
1 month ago
0
怎么在一个文件夹下加载多个文件?
#306
yingran-cn
closed
1 month ago
0
异步加载的过程中转同步
#305
zhouyq041
closed
1 month ago
1
ab的依赖信息 对应不上
#304
Chenxi-Peng
closed
1 month ago
7
2.1.2版本,打包为什么会把link.xml一起打包呢?是有什么用途吗?
#303
jiangjiali
closed
3 days ago
4
LoadRawFileAsync 加载原生文件问题。
#302
jiangjiali
closed
1 month ago
4
能支持微信小游戏的WXAssetBundle吗,会更省内存
#301
zxt5105515
opened
1 month ago
2
关于使用YooAsset做本地化方案的问题
#300
Yuze075
closed
1 month ago
2
2.1.1版本,打包不了原生文件
#299
jiangjiali
closed
1 month ago
1
2.1.1版本 使用HybridCLR热更,报错。
#298
jiangjiali
closed
1 month ago
4
原生文件支援加解密 (仅内存流支援)
#297
michael811125
opened
1 month ago
0
打包会打包到脚本图标
#296
FingerCaster
opened
1 month ago
0
在安卓移动平台,华为和三星真机上有极小概率加载资源包失败 : Unable to open archive file
#295
gmhevinci
closed
1 month ago
0
2.1.1版本中,如果当前有未结束的资源下载,调用ForceUnloadAllAssets会报错
#294
jay-betta
opened
2 months ago
3
add "delete default yoo folder name “option
#293
fanhaining
opened
2 months ago
0
WebGl因为version不缓存的原因,导致每次进游戏都会加载读本地缓存的版本,必出一个404,望优化
#292
a313008430
opened
2 months ago
0
可以设置下载并发相关的参数吗?
#291
whaqzhzd
opened
2 months ago
2
WebGL不支持存新版本号存沙盒吗?
#290
showwho52
opened
2 months ago
1
2019版本Unity用2.X的Yoo 脚本IWebRequester编译报错
#289
gmhevinci
closed
2 months ago
0
SBP方式打包SpriteAtlas,精灵散图的Texture会被打入bundle
#288
gmoonwalk
closed
2 months ago
2
如果遇到超大资源, 有没有考虑加入分段下载机制? 例如有参数可以配置分段大小的门槛 (超过一定的字节, 启用分段下载)
#287
michael811125
closed
2 months ago
0
根据标签下载/解压方法 增加是否包含标签参数
#286
absences
opened
2 months ago
0
在webgl打包后,会报找不到YooAsset.AssetBundleWebRequest
#285
cjp0621
opened
2 months ago
1
想问一下差量包的打法(类似 Addressables 的Update a Previous Build)
#284
Odaimoko
opened
2 months ago
3
請問 Space Shooter StreamingAssetsHelper.cs 中缺少GetFileCRC32的方法?
#283
tony020409
opened
2 months ago
2
AssetBundleLoader里的下载器未Release
#282
gmhevinci
opened
2 months ago
0
安卓初始化缓慢问题
#281
slisten
opened
2 months ago
14
2.1.1版本HybirdCLR5.1 ,在线更新没问题,但是吧文件放到streamingassets里面就会提示打开dll的bundle错误,希望host play模式可以把首包打包
#280
aran1177
opened
2 months ago
6
这个引用计数看起来有点问题
#279
yingnierxiao
opened
2 months ago
5
能否支持 raw 文件不在 Assets目录?比如 bnk,wem这种第三方音频文件不想放到 unity 中来管理
#278
yingnierxiao
opened
2 months ago
3
多Packages的UniqueBundleName开启下依旧存在错误:The AssetBundle '__data' can't be loaded because another AssetBundle with the same files is already loaded.
#277
bbsuuo
closed
2 months ago
3
host play mode模式下,如果内置清单是最新版本,每次运行都会触发拷贝行为。
#276
gmhevinci
closed
2 months ago
0
打包颗粒度有没办法或者接口可以自定义
#275
yingnierxiao
closed
2 months ago
1
自动检测并导入Scriptablebuildpipeline
#274
ALEXTANGXIAO
closed
2 months ago
0
Editor下,PlayMode 关闭reload Domain,第二次进入游戏走资源加载流程,会卡住
#273
a313008430
opened
3 months ago
1
System.ArgumentException: Asset Bundle 'defaultpackage_share_assets_gameres_map_01.bundle' is invalid because it contains mixed Asset and Scene types
#272
yingnierxiao
closed
3 months ago
2
为什么不做可同版本号更新?
#270
AnYuanLzh
opened
3 months ago
2
当采取挂起方式加载场景A,在加过过程中无法取消挂起操作。
#269
gmhevinci
closed
3 months ago
0
当采取挂起方式去加载场景A,业务层又未取消挂起的时候去卸载该场景,会无限等待。
#268
gmhevinci
closed
3 months ago
0
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