issues
search
tuyoogame
/
YooAsset
unity3d resources management system
https://www.yooasset.com/
Apache License 2.0
2.25k
stars
449
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Editor下,PlayMode 关闭reload Domain,第二次进入游戏走资源加载流程,会卡住
#273
a313008430
opened
3 months ago
1
System.ArgumentException: Asset Bundle 'defaultpackage_share_assets_gameres_map_01.bundle' is invalid because it contains mixed Asset and Scene types
#272
yingnierxiao
closed
3 months ago
2
为什么不做可同版本号更新?
#270
AnYuanLzh
opened
3 months ago
2
当采取挂起方式加载场景A,在加过过程中无法取消挂起操作。
#269
gmhevinci
closed
3 months ago
0
当采取挂起方式去加载场景A,业务层又未取消挂起的时候去卸载该场景,会无限等待。
#268
gmhevinci
closed
3 months ago
0
微信小游戏适配
#267
ZensYue
closed
1 week ago
1
小游戏平台不支持多package读取。但现在又要求rawfile打包到单独的package。如何解决?
#266
Gawainli
opened
3 months ago
2
关闭unity中的 域重新加载 后会导致编辑器下的错误
#265
bai-chi-xing
opened
3 months ago
1
预制件A 引用预制件B, 对AB分别打包 , 导致B的资源被打成了Share
#264
Philofallever
opened
3 months ago
0
[需求] 打包界面
#263
9a6c
closed
3 months ago
2
请求更新文档
#262
UriPomer
opened
3 months ago
7
请问有获取某个预制体的资源定位地址的接口吗?
#261
L-LingRen
closed
3 months ago
0
Webgl平台,下载时调用加载接口报错。
#260
fkwz
opened
3 months ago
0
项目中使用TMPText时遇到的问题
#259
roastfox
opened
3 months ago
1
unity2022.3.17f1 editor模式, HostPlayMode, SBP
#258
Githaojiejie
opened
4 months ago
6
加载一个texture 或者 sprite 成功后,调用Handle.release 无法释放 texture 或 sprite 内存,请问是什么原因。
#257
751500365
opened
4 months ago
2
礼问以下范例里为什么各个操作前面都要加一个WaitForSecondsRealtime呢?
#256
Odaimoko
closed
3 months ago
2
[optimize]使用Unity Pool对List回收使用
#255
absences
closed
3 weeks ago
0
增加查询预下载资源版本方法
#254
absences
closed
3 weeks ago
2
关于package.InitializeAsync的耗时问题
#253
CoinBeatEveryDay
closed
4 months ago
1
add remote url packageName
#252
absences
closed
3 weeks ago
0
接HLOD遇到一些问题
#251
qq273792198
opened
4 months ago
1
请问一下,场景引用的UnityEditor.LightmapParameters文件,YooAsset 有什么办法设置过滤这种文件
#250
zhuhongjin
opened
4 months ago
7
移除场景成功之后再尝试卸载ab包
#249
ZensYue
closed
4 months ago
0
Unity中国版本 团结引擎下Open harmony平台支持计划
#248
alex520lq
opened
4 months ago
2
增加收集配置可输入的收集路径,以支持非工程文件路径
#247
absences
closed
3 weeks ago
0
add extra folder RawFile Collector
#246
absences
closed
4 months ago
0
fix path error
#245
absences
closed
4 months ago
0
2.x版本的导入器在安卓平台导入本地下载的资源失败
#244
gmhevinci
closed
4 months ago
0
去除文件名中的空格
#243
ZensYue
closed
4 months ago
0
如果AB包中没有变体A,但是Resources有变体A,那AB包中的情况资源可以正常使用变体A吗
#242
RouderSky
closed
4 months ago
1
rawfileBuildPipeline支持非引擎目录收集
#241
absences
closed
4 months ago
1
ab包加载的资源和编辑器模式下载的资源效果不同
#240
9a6c
closed
5 months ago
8
引用次数为1的依赖资源,也会被单独打成ab
#239
sdsggs
opened
5 months ago
1
新增功能:微信小游戏平台,资源下载器支持底层缓存查询 无法找到引用报错
#238
su9257
opened
5 months ago
3
在打包WEGL之后加载报错
#237
AlianBlank
closed
5 months ago
3
2.1版本里AssetBundleCollectorWindow界面里AutoCollectShader复选框没有刷新的问题。
#236
gmhevinci
closed
5 months ago
0
update DeserializeManifestOperation
#235
JellyHoney
closed
5 months ago
0
联机模式,2.1.1版本怎么清除下载的缓存文件?现在每个版本都会有缓存,没找到清除方法,缓存的路径也不知道在哪设置的
#234
yanhu24
opened
5 months ago
1
可以在外部下载热更新资源吗?
#233
alex520lq
closed
5 months ago
1
Loading All Objects的一些问题
#232
micyu
opened
5 months ago
1
AssetBundleBuilderSetting存储问题
#231
kidfreedomwork
opened
5 months ago
1
建议增加打包前后事件接口 (Preprocess/Postprocess)
#230
DengWang
opened
6 months ago
0
添加ILoadFileServices 文件加载服务
#229
backjy
closed
1 week ago
1
播放视频文件,必须将初始化参数InitializeParameters.CacheFileAppendExtension=true
#228
absences
closed
6 months ago
0
2.x版本打出的bundle冗余严重
#227
sunpenggong
opened
6 months ago
1
1.5.7 版本 AssetSystemImpl.Update()遍历IsBusy次数过多,导致过多的耗时
#226
walesT
closed
6 months ago
1
WebGL加载音效播放报错
#225
xingguangyu123
opened
6 months ago
3
编辑器模式打包时 SimulateBuild 报错
#224
MaiKuraki
closed
6 months ago
0
读取默认加密方法会导致报错
#223
absences
closed
6 months ago
3
Previous
Next