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Could you please tell me which method you used for simplifying the mesh data to exact 1024 faces? I cannot find a tool or library to reduce the number of face to exact number like this.
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[meshoptimizer](https://github.com/zeux/meshoptimizer) is a library for optimizing and compressing models. It includes a tool [`gltfpack`](https://github.com/zeux/meshoptimizer/tree/master/gltf) that …
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/do…
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Reference: https://github.com/Warzone2100/warzone2100/pull/1630
It may be possible to generate a simplified shadow mesh on export, with various adjustable parameters. Alternatively, offering the ab…
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## Issue Details
I used the source code for surface reconstruction from point cloud and the kitten.xyz was reconstructed nicely…
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https://cseweb.ucsd.edu//~ravir/190/2016/garland97.pdf
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Great library @mourner. I've been adapting this to simplify non-square meshes, by buffering the east and southern edges with filler values. This forms a bigger square, whatever the next larger `2^n +1…
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I tried using a file with .stl extension which a pretty common file type in terms of 3d objects,
and the result was stuck on :-
![image](https://github.com/neurolabusc/Fast-Quadric-Mesh-Simplificat…
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I'm using a mesh with ~0.5M vertices and ~1M faces. Its texture is ~250MB in size and located in the same directory as the mesh file.
In meshlab I see this:
![image](https://github.com/cnr-isti-vc…
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**System Information**
1. SW 2021 SP 5.1
2. v1.6.1 installed (feature tree still says v1.4)
**Describe the bug**
1. The assembly contains visual and collision models
2. Each link has the visual…