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**Date & Time**:
11/12/2020 - 7:40AM
**Client Version (use `/ver` in game):**
30191204_1
**Character Name:**
Draxxus and Voltage
**Discord Name (if different from in game):**
…
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**Describe the solution you'd like**
What is you aim for projects? I could keep thowing ideas but I think it would be better to just ask what needs improvements and abiltys and where would you like …
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I'm not sure whether this is intentional or not but the OpenJDK builds by AdoptOpenJDK include a `demo/` folder while the OpenJDK builds by Oracle do not.
Personally I don't see much use from the de…
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**Date & Time**:
February 9, 2020 22:29
**Client Version (use `/ver` in game):**
Version 30191204_1
**Character Name:**
Pakwan
**Discord Name (if different from in game):**
N/A…
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Faded Promises quest is not working
## Expected Behavior
I am max fame rank in norg and 20+ninja i should be activating the quest when talking to Romualdo - Metalworks (K-9). https://ffxiclopedia.…
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In bzr5077, while playing an online game as barbarians today, I noticed that some of my soldiers were spawning from my HQ instead of from the warehouse that was closer to the fighting. The thing is, …
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New to the game; downloaded two days ago and I am impressed! However, I came across a very odd bug:
While playing the third level of the first campaign for the barbarians (Second Empire, 'This Land i…
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Part of the campaign text for barbarian tutorial 3 says:
"* Enhance your metalworks to an axefactory or - as soon as the blacksmith reaches his next level (master blacksmith) - even to a war mill and …
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Currently each ware has a preciousness defined in init.lua and AI is using it when making decisions what buildings to build.
However late bug 1767187 revealed that too hing number (254 in the case of…
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It would be nice if you could choose what buildings have to produce (if the building can produce different wares (e.g. the metalworks should produce an axe)).
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Imp…