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Hi, I'm using your library to write a chess engine.
I have come across what I think is an issue: if I use the thc::ChessRules::PlayMove(Move) function to update the history of the game, then draws by…
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Hey bro,
Can I ask what were the technical resources you used to implement the AI algos?
Also I'm very interested to know how did you rank your AIs? Did they battle against each other? What are yo…
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**unreachable_unchecked** is a way to tell the compiler: "this will never happend", **example**:
```rust
fn index(array:&[u8], x:usize) {
if x < array.len() {
return array[x]; //return…
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Arduino IDE 1.8.9
ESP32 board 1.0.6 (edit; meanwhile updated to 2.0.1)
default settings
generally my program runs fine, but sometimes, unexpectedly, I get this error -
but why and what does tha…
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I like how you implemented this. just that the status bar and menus doesn't match the actual color of game pieces.
The menus and status bar refers to black and white players/turn but the actual ga…
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It's a pitty Bagatur (v2.3) does not play the endgame well without TBs .. in this position Bagatur draws with Black !?
![bagatur_draw](https://user-images.githubusercontent.com/1109281/141488098-68…
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The minimax algorithm for this function is currently incorrect and will produce very unexpected (seemingly random) results at the moment. The chess engine works fine, but the AI is not functioning cor…
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Hi,
I am new to ml agents , i have made a turn based chess like game in which i am using minimax algorithm with alpha beta pruning for AI. I dont know how to use Ml Agents for my purpose , kindly hel…
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fen = chess.get_random_daily_puzzle().json['fen']
führte zu einer Fehlermeldung.
Nach json-Analyse habe ich die Zeile modifiziert:
fen = chess.get_random_daily_puzzle().json['puzzle']['fen'] …
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Not an issue, but I was curious what hardware was used in the timings for solving cubes that you report on the readme?
I am also the one that has been posting on the medium blog about this code ask…