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### Original issue opened by:
@scardin
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## Describe the bug
We would like to interact with UI inside a moving vehicule.
When animating the root transform of a VR interactive scene the UI …
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Unity 2021.2a19 has some API changes that will affect this code:
https://github.com/microsoft/MRDL_Unity_Surfaces/blob/dc3f88b36c7df76f9460280199f551d525028b52/Assets/MixedRealityToolkit/Utilities/…
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### Original issue opened by:
@MaxWang-MS
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### ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/issues/11139
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### Original issue opened by:
@AMollis
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# Overview
Sample Scene: Moving the description panel's backplate, in the clipping example, doesn't move the description text.
![Image](https://user-ima…
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### Original issue opened by:
@ragavendranbalaCES
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Kindly migrate BaseMixedRealityLineDataProvider BaseMixedRealityLineRenderer Class to MRTK3
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### ISSUE MIGRATION
Issue migrated from: ht…
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### Original issue opened by:
@RogPodge
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Based on comments left from #10748
Basically, Solvers needlessly inherit from Monobehaviors so that they can exist as components on a gameobject, even…
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### Original issue opened by:
@RogPodge
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Tracks creating new unit tests for MRTK3 solvers
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### ISSUE MIGRATION
Issue migrated from: https://github.com/microsoft/MixedRealityToolkit-Unity/…
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### Original issue opened by:
@wavioli
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https://github.com/microsoft/MixedRealityToolkit-Unity/blob/5bf13f11f3d7e285f71360d47fcd64afe8a5f7a4/com.microsoft.mrtk.uxcore/ScrollRect/VirtualizedScroll…
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## Describe the bug
When implementing a custom interactor that stays continuously active (teleport mode), I found that when the NearInteractor was detected it would switch to the NearInteractor (high…
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### Original issue opened by:
@ttkrpink
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I did not find InteractionHint.cs in the MRTK3 package. Will it be included in the future release, or we can use the MRTK2.8 scripts?
Thanks,
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