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**Describe the bug**
Spamming warning log printed in console after client disconnects. With the attempt to get the current observers of the network object, the same client id that disconnected is pre…
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**Describe the bug**
If ClassA derives from NetworkBehaviour, and then another class derives from ClassA, an exception is thrown during the compilation process:
`(0,0): error System.InvalidOperati…
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> sessionInfo()
R version 3.5.2 (2018-12-20)
Platform: x86_64-w64-mingw32/x64 (64-bit)
Running under: Windows 10 x64 (build 17763)
Matrix products: default
locale:
[1] LC_COLLATE=Korean_Kore…
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**Describe the bug**
Exception thrown on client when a network scene load is performed
When the client loads the scene (after the server calls for a networked scene load) it adds an entry in a dic…
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**Describe the bug**
When spawning an object and then trying to reference that object via an RPC it is possible that the RPC arrives before the object gets spawned. This bug happens because Spawn ca…
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# 🐞 bug report
### Affected Package
angular 9.0.1
### Is this a regression?
don't know.
### Description
when OnPush and @ViewChildren('something in ng-template') and the template be used i…
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**Describe the bug**
An animator's int value begins modifying itself after a ServerRpc is received which does the following: call NetworkAnimator.SetTrigger(), as well as Animator.SetInteger() on the…
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When using examples/install.py the bin directory isn't created in dest, so install fails. Manually creating allows install to continue.
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**Describe the bug**
After the switch to use the snapshot spawn system, objects spawned by the server no longer use the results of the network object's `CheckVisibility` delegate to determine which c…
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**Describe the bug**
When a client connects to the game server, the ID passed to NetworkManager.OnClientConnectedCallback on the client is incorrect, and in my testing off by one. It's possible that …