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The two CVars are controlled by a single Motion Sickness checkbox under Accessibility - General. A recent change in 11.0.2 caused `CameraReduceUnexpectedMovement` to also render `test_cameraOverShould…
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Hi,
I'm having a problem with the motion controls. I'm using BetterJoy+Dolphin to emulate a WiiMote and it works perfectly except for one thing. When I play WarioWare there are some minigames that …
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Extending issues #21 and #28. Wii remotes have a lot of sensors, and it is a shame to not use them fully. Currently MG does very basic processing to emit these events.
This issue is likely to be op…
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### Link
https://www.zigbee2mqtt.io/devices/E13-N11.html
### Database entry
{"id":2,"type":"EndDevice","ieeeAddr":"0xb0ce18140319e015","nwkAddr":27863,"manufId":4448,"manufName":"sengled","powerSou…
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Feature: have the Lovelace global definitions be available in HA templates and automations. This would allow the metadata to be used in automations (or anywhere Jinja is used). I'm willing to do the…
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I don’t have an MFi controller so it would be nice to have this solution. Even an option to swap motion emulation from wiimote to nunchuck would be cool. Thanks.
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example sketch for motion control not found in instructions to install libraries for invok controller setup
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Dear authors,
I have a question and an issue.
Q1. Is it possible to control motions with box for non-fine-tuned model? Or is only camera motion controllable? I experience strange objects when I …
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Recommend Klamp't: robotics / IK / motion planning / control library. Looks like it has everything we would need, including PyQt visualizations in opengl. Another option is pymp (https://github.com/Ji…
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Finally got the chance to try this! It runs great for the most part, but I get the same bug as I did with Fishbiter's version, where with my set up the weapon sprites don't appear. Perhaps it could be…