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While working on phet-io state, @zepumph suggested that photon movement and state setting might be more efficient if we use pooling for the vectors.
There are apparently some good examples in Pro…
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In radio astronomy, we often are given a set of RA/Dec coordinates along with a VLSR (LSR usually being what Astropy calls LSRK) for each source. From this, we would like to compute the radial velocit…
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We need something that performs better than NVIDIA Optix and provides more image stability as well.
Motion vectors might be added in the future, so we're open to suggestions that use that data if n…
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### Terrain3D version
v0.9.0
### System information
Godot v4.2.1 - Windows 10, Forward+/Vulkan GTX 1060 6GB
### Is the issue reproducable in the demo?
Not applicable
### Issue descri…
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```
clamping of zero motion vectors in this case may result in non-zero values that
does not make any sense.
```
Original issue reported on code.google.com by `ya...@google.com` on 10 Jul 2015 at 11…
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**Describe the bug**
When loading a scene, giving SEVIRI BUFR filenames should work with the seviri_l2_bufr loader. Instead, it returns that it does not know how to load Regional Instability Index an…
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Hello, I have been wondering if it was possible to expand the mpv video output shader stage with the following features?
I know this might not be on the devs' main priority, but if I were to try to i…
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```
We should look into how the temporal denoiser is triggered when running in
multi-resolution encoding mode and make sure we do the best thing there. First
we should make sure the denoising code i…
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### Godot version
v4.1.3.stable.official [f06b6836a]
### System information
Godot v4.1.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.3640) -…
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With upcoming [FSR 2.0](https://gpuopen.com/fsr2-announce/), it would be a good idea to have access to previous and next frames for creating motion vectors. Besides FSR 2.0, they could also be used fo…