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What we know:
- Has never been seen happening in NMS
- Seems to occur when OnFullyOpen is fired
- Average recurrence is 3 to 4 times a week
- List of maps to ever experience this crash:
- `nmo_m…
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`gameui_spanish` - Missing quotation mark on line 126 `"AmmoCheckType_HUD" "Sólo interfaz`
`nmrih_spanish` - Missing quotation mark on line 97 `"NMRiH_VoiceCommand_ThankYou" "¡Gracias!`
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Finally i figured that a closed issue (1319) was not related to an error in Sourcemod coding, instead it was a wrong SetParent output that had a trigger_progress_use as a target
Closed issue: https…
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if you set Hold Time for extraction camera less than 10 (for example nms_silence, it has 3 seconds) and have Entity to Look At filled, zombies won't unfreeze when camera turns off and you can't unfree…
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if you set Hold Time for 5 sec but don't have anything in Entity to Look At, camera will always show cutscene for 10 seconds
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As the title says, i tried using workshop map **sm_artificial_grass_v7** in current version **1.12.2** of dedicated server and clients won't download this map from Steam even though the keyvalue exist…
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![flashlight](https://user-images.githubusercontent.com/35630284/69113016-8bfd6880-0a60-11ea-9bd4-520b9e4c50d6.jpg)
When a player holds a one-handed melee weapon and equips a flashlight using the F k…
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As the title says, this would be nice for some users that want to go AFK without having to leave the server, maybe increase MaxPlayers variable to 12 and only allow 8 players in team Unassigned 0 and …
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Repro:
`map nmo_cabin`
`ent_create nmrih_game_state targetname gt`
`ent_fire gt restartround`
Server will enter what looks like an infinite loop
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Very minor bug(?). When nmrih_extract_preview follows a path_corner track, it will keep its velocity after Hold Time expires. Will eventually cause console to spit out ignoring unreasonable position e…