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### Type of issue
Other (describe below)
### Description
The article attributes the fact that ReferenceEquals=false to the fact that a structure was copied, however it's not true - it will always r…
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It would be great to have a way to do vector operations without allocating more memory.
It's very common when doing graphical programming to have lines like:
```
vector(x,y).sub(...).normalize().mu…
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Consider a tuple of `NamedTuple`s of `f::Float64` and `i::Int64` (inhomogeneous types):
```julia-repl
julia> VERSION
v"1.9.3"
julia> s = ((f = 0.0, i = 128), (f = 1.0, i = 256))
((f = 0.0, i = …
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According to our telemetry, in many cases users have a bytes-like type with width defined (i.e. something like `STRING(128)`). Our `coldata.Bytes` vectors can support values up to 30 bytes that are fu…
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Partial evaluation is currently all-or-nothing in that all possible results dependent on unknowns are returned to the caller. In some cases, it's prohibitively expensive to compute and return the expr…
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When running the Sprite example on a discrete GPU (NVIDIA) on D3D12 backend I get the following windows debug message:
[22904] D3D12 ERROR: ID3D12Device::CreatePlacedResource: A texture resource wi…
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Colors in linear spaces currently aren't acting linearly. For example, if you create an `ImGui::ColorButton` with (0.5,0.5,0.5), you get a pixel with exactly (128,128,128) as the RGB components showin…
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Unless I'm missing something in the documentation it seems that the default implementations (at least for PosteriorGP) are quite allocation heavy, e.g. when computing the mean/covariance of a GP at a …
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compress/flate creates in initialization runtime two hcode slices for the following encoders: fixedLiteralEncoding and fixedOffsetEncoding.
It could be replaced with static version created by go gene…
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High intensity compute jobs randomly fail. Appears to be an issue allocating the slaves. This is the error:
`7228 Segmentation fault (core dumped) $R_HOME/bin/R --no-init-file --slave --no-
…