-
### Version modpack Used
TerraFirmaGreg-1.20.x-0.7.12-cf.zip
### Environment
singleplayer
### New Worlds
No
### Expected Behavior
I changed the version of the modpack and I was hoping to be abl…
-
I am playing multiplayer on my own (Was testing a few things) with two clients on the same computer, one of them hosting the server through Host and Play (Launching the Server on it's own makes no dif…
-
## Context
Using a lower resolution terrain (world for instance) with the default strategy STRATEGY_MIN_NETWORK_TRAFFIC produces glitching effets by switching from precision levels very far apart fro…
-
Hi, i've been having the same problem with the world analyzer where it does'nt load up my current world/campaign.
I have the latest version but it still asks me to update and it wont let me i've tr…
-
## Modpack Information
* Current Pack Version: 1.5.4
- [x ] I am running FoolCraft via Curse/Twitch Launcher
- [ ] I can reproduce this issue consistently
- [ x] In single player…
-
After creating multiple worlds the game will lock up at 100% generated and needs to be restarted.
Sampling indicates this issue may have the same cause as #32.
-
Reported and described by Sijuan
Range mobs behavior, pretty much everywhere.
Like topic title says, this is an issue with pretty much all range mobs, in instances or in open world.
And while in o…
-
Suggested by Carrie. Currently, a single id on the other side of the world can skew the center of the taxon range which makes it hard to see the points on the map in NA or Asia without expanding the m…
-
```
Enhancement request:
Using the DBP Box2D plugin you can create additional "Worlds" allowing for a
great deal of flexibility and game-play options.
Physical reactions can happen in the back / for…
-
This probably be our best bet to implement the feature we discussed
http://golang-basic.blogspot.com/2014/06/step-by-step-guide-to-ssh-using-go.html
I'll try it on Saturday in Sunlab.
Since any log…