-
```
The OpenTK renderer doesn't restore any caps, states or vals that it changes.
To remedy this, I added some code to Begin() and End() that restores
everything, so as not to mess with any renderi…
-
When trying to use this package on macOS, I'm getting a segmentation fault since the `CreateVertexArray` calls used in the library are part of OpenGL 4.5, and the latest version on macOS is 4.1. Do yo…
-
```
Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception: Unhandled Exception:
Unh…
-
When trying to initialize the GLWpfControl on a device (VirtualBox for example) which does not support OpenGL, a hard exception is thrown: "OpenTK.Windowing.GraphicsLibraryFramework.GLFWException: WGL…
-
### Game Version
v1.18.0
### Platform
Windows
### Modded
Modded
### SP/MP
Singleplayer
### Description
Several of the DataTypes one can use in a mod's `worldconfig.json` do not render an inpu…
-
### Description
This library does not appear to be strongnamed. As such, no application that requires strong naming (or any library that wants to be strong named) can reference this.
Case in po…
-
Hey, i want to ask if possible to use other reender implementation and how to achieve it using one of those, i want try to convert this into xna project.
-
I've hit a brick wall trying to get this to compile for windows. I've tried different branches with different OS', cmake versions and visual studio editions with no success. When trying to build, I ge…
Anthz updated
10 years ago
-
I'll likely do this myself, but if someone wants to do this even sooner than me, here's the deal:
The joystick API for OpenTK is crap. To get any good mileage out of SDL2 we'd basically have to write…
-
```
UnauthorizedAccessException: Access to the path "/Volumes/VMware Shared Folders/Dropbox/Duke Dumont - Ocean Drive.flac" is denied.
Module "TurntNinja.GameController", in Main
Void Main(Syste…
opcon updated
8 years ago