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Currently the Fusion Obby example place has a confetti particle system which is designed to run on a fixed timestep, but which currently just runs every render step. This means the effect may not appe…
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Particles currently have an initial velocity determined by the InitModifiers on an EffectAsset and the GlobalTransform of the emitter entity. Certain classes of visual effects also need to account for…
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We need information about how particles work and how they interact with other particles so we can think about some mechanics for the game.
Puzzles and combat could use this information so you learn p…
L4D15 updated
11 years ago
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Physics mod seems to be conflicting in some way with a particle event which causes a crash.
To Reproduce:
1. Install mod list as shown in crash log
2. Play test until crash
Unfortunately I am …
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When a profile is linked with a wikipedia entry we could present a brief abstract sourced directly from Wikipedia.
E.g.:
```python
In [1]: import wikipedia
In [2]: print wikipedia.summary("M…
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* Assimp update (#109)
* update physics interface
* db support non-ascii code path
* Revert "db support non-ascii code path"
This reverts commit 3abf77cb5b8e29af2394890529e5175…
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AI generates responses or conversation without any human input, it might indicate a problem with the way input is processed, an unintended loop, or a transcription error.
Here some convo automate g…
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The Colorado Physics Graduate Program lists the following experience as the typical undergraduate preparation:
**Physics**
- [ ] 3 Semesters of Introductory Physics
- [ ] 1 Semester of Advanced Class…
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Lol this might be a bit of a ramble...
With compute in mind, I see a few classes of forces which might act on a particle:
* $\text{Global force generators}$ - Forces which are applied to all parti…