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I was thinking about whether to put it in the topic to suggest new commands, but I'd rather it was discussed first.
In that pinned topic I proposed the following: https://github.com/EasyRPG/Player/is…
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## Prework
* [ X] I understand and agree to the [help guide](https://books.ropensci.org/targets/help/html).
* [ X] I understand and agree to the [contributing guidelines](https://github.com/ropens…
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I'm currently working on making a model for a Pathfinder goblin head, but the CL wiki on how to make a race is practically Greek to me. It would be wonderful if someone could help with the code while …
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### What happened?
Some of the images seem to have incorrect sources listed (probably the variants that didn't have art made for them in either the bestiary book, battlecards or pawn collection), for…
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### Description of the bug
I use a Version of Toybox Made by CascadingDragon that has a fix for the Unlimited Actions during Turn Feature that is broken in other Versions
### Steps To Reproduce
Try…
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0.41.26
Double blind enabled.
When moving, attempt to plot a move to/through a hex that an unseen, undetected enemy unit is. Normally, Megamek does not take this enemy unit into account when path…
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Alluded to in #874, I've noticed that if you try to set initial values to the Pathfinder algorithm, in particular the multi-path variety of this algorithm, `cmdstanr` currently doesn't allow the paths…
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Before I describe this in detail, which will take some time, are you guys crazy enough (you'd have to be!) to attempt writing a new path finder from scratch if the concept is good enough?
**_Very_ …
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```
Ze względu na specyfikacje naszego pathfinder'a należy przesunąć "wnętrza"
na poziom terenu.
```
Original issue reported on code.google.com by `kry...@gmail.com` on 21 Jun 2011 at 8:33
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So it may need to be a fork, or just a config variuable, but it would be nice if this could handle pathfinder too.
I happen to have all the monsters from the srd (bestiary 1-4 as the npc codex) alrea…