-
## Is your feature request related to a problem? Please describe.
Currently it is impossible to create custom IK setups without hacky solutions such as logiX, or piggybacking off of the existing VRIK…
-
# Mesh Animations
This outlines a proposal for adding support for mesh animations to Cocos2D and SpriteBuilder. Example of effects that can be achieved with this technique can be seen in Zynga Dream …
-
This utility is fantastic, but its utility is limited by the fact that it only supports frame-based animation. Although switching to time-based animation would likely require a fair amount of work, th…
-
Are we going to continue that project?
If so we should consider to switch back to tiled based from pixel based functionality as it would simplify a lot of things (for example movement functionality l…
-
### Describe the project you are working on
I'm planning to work on a building game that involves animating a rigid body build using joints like an active ragdoll except it's a house with legs that a…
-
A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
-
### For?
S&Box
### What can't you do?
When a bone is marked as procedural, there is no way to get the animation controlled transform of the bone, as now it will only return that bone's current tran…
-
## Use case
Flutter's animation framework is very capable, but more verbose and complex to use when compared to SwiftUI. I have the sense that many developers new to Flutter struggle a bit with it.…
-
We now have in place the prerequisites for correct damage tracking across the engine. We simply need to create the source of truth for character damage, and then hook it into the damage interaction po…
avaer updated
2 years ago
-
Once we have drivables working, we should enable physx interactions on them. It could keep the same avatar capsule system, but controlled differently (e.g. gravity applied).
This should just work in …
avaer updated
2 years ago