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We have a few requirements for official support of platforms, but we don't actually document them anywhere so we can direct people to a page informing them of the requirements and how to achieve them.…
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I've been running into issues with running and debugging a Cordova app on Meteor 2.12.
I created a new app, added platform-ios, and started it. The following errors come up on startup:
```
=>…
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### Current Behavior
I'm getting
```
zsh:1: command not found: --
process finished with exit code = -1
```
when trying to connect wave term windows to Ubuntu 24.04 WSL
### Expected Behavior
…
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### Chunker Version
1.3.1-main-b157b5c
### Input World Version
Java 1.18.2
### Output World Version
Bedrock 1.18.30
### Platform / Operating System
win32-x64-10.0.19045
### Issue Description
…
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**Describe the bug**
Note: Recently Gokonnect's alarm.com started requiring two-factor authentication - the flow seems to work fine. However, I think I now have an issue - I'm not sure that these s…
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```rust
use macroquad::prelude::*;
fn window_conf() -> Conf {
use macroquad::miniquad;
Conf {
window_title: "window".to_owned(),
fullscreen: false,
platform: miniquad::conf:…
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## Problem
A Dagger function can't access its client's platform (OS and arch). As a result, the only way to build a native binary for the client, is to request mandatory arguments.
For example:
…
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While [trying](https://github.com/conda-forge/zlib-feedstock/pull/83) to switch zlib to rattler, I need a [feature](https://prefix-dev.github.io/rattler-build/latest/multiple_output_cache/) that's cur…
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From researching the code base of Godot 3.6 in the platform folder all platforms from osx, windows, and linux have been using system api directly for windowing. Which would make it a hassle to handle …
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Your project looks great. I'm thinking about using it to store access tokens as I target iOS, Android, web, and Desktop.
Using `expect`/`actual` I should be use your existing `KeychainSettings`, im…