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Aspect-Oriented Programming allows the decorator pattern. How could it be added to this project?
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### Describe the project you are working on
An 3D Turn Based RPG With a Heavy Story Focus.
### Describe the problem or limitation you are having in your project
unable to fill TextureReact wi…
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**Your Godot version:**
4.3
**Issue description:**
The following sentences seems to contradict each other:
_"Generating complex geometry (several thousand vertices) with this tool is inefficient…
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The language features that need to be implemented (in roughly that order):
* [x] https://github.com/nim-works/phy/pull/35
* [x] https://github.com/nim-works/phy/pull/36
* [ ] constant expressions (…
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Arnold added an USD reader in version 6.0.2.0.
Will be smart to add support for it and Alembic (#20) at the same time.
I had a look at MtoA source and this should be pretty simple. Almost all needed…
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Arnold 5.1 includes an alembic procedural.
We need to check if this already works with the Procedural property or if any changes needs to be made.
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Please make procedural engines feature, which is based on existing procedural SRB mechanics
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As I need it for my current project, I just initiate an issue related to this aspect.
I have to create different geometric objects of different sizes AND have some meta information extracted from …
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This is one topic that keeps looping inside my head. I wanted to be able to generate greeble map using procedural means, potentially we get a powerful setup simply by using nodes.
I say, Tissue and…
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It will be useful to have tool like that https://www.youtube.com/watch?v=t258ePDlxtQ
https://www.youtube.com/watch?v=_ooDLiU-o6c
*(drag & drop zipped .blend file here)*