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Hello,
I use Unity 2022.3.6f1 and last VRChat SDK
I Have this errors when I upload:
Shader error in 'VRSL/Standard Mover/Fixture': invalid subscript '_ShadowCoord' at /Users/team-/Desktop/ki…
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I have calibrate projection succesfully and here is my calibrated xml.
i have done all follow the document step by step , but when i run the unity scene,the GameWindows is all black and editor keep …
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Hello,
I added an EmbeddedXtextEditor in the Property View in an Eclipse Project.
I can't type characters like {,},[,],(,) (find attached error log)
How could I solve this problem ??
In additi…
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```
Hello,
I added an EmbeddedXtextEditor in the Property View in an Eclipse Project.
I can't type characters like {,},[,],(,) (find attached error log)
How could I solve this problem ??
In additi…
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When using the standard style, it works automatically by changing pitch, but it is not affecting dynamically added building and model layers.
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follows #1141:
> JOSM fakes EPSG:4326 and EPSG:3875/900913 interoperability by stretching a 4326 image a little bit vertically in-code. […] maybe iD could do a similar thing?
see also https://gi…
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```
Hello,
I added an EmbeddedXtextEditor in the Property View in an Eclipse Project.
I can't type characters like {,},[,],(,) (find attached error log)
How could I solve this problem ??
In additi…
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When using an orthographic editor camera it's very difficult to pick objects and editor widgets. If you move your mouse around randomly, you might get lucky and highlight the widget you wanted.
**S…
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we should split units setting out of project.toml and because you want to commit your units to git but you don’t wanna commit your theme etc. so we need two files. Settings for stuff that you want in …
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**Open Questions**
- How do we handle a mix of brush primitives and legacy brushes? Convert all to primitives on load, or allow a mix of both in the editor, with options to convert?
- There may be Q…