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Users of the pathfind library, and by extension the Python bindings, should not know or care about ADTs. It should just be `LoadAllTiles()` etc.. Lack of support for global WMO maps prevents pathfin…
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Title : Shortest Path Finder in a Maze using Breadth-First Search (BFS)
This project is a Python-based implementation of the Breadth-First Search (BFS) algorithm to find the shortest path in a maze. …
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- [ ] https://www.cgranade.com/python-quaec/
- [ ] https://qecsim.github.io/
- [ ] https://github.com/qiskit-community/qiskit-qec
- [ ] https://panqec.readthedocs.io/en/latest/index.html
- [ ] htt…
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[8x8map.txt](https://github.com/user-attachments/files/16703340/8x8map.txt)
[8x8scen.txt](https://github.com/user-attachments/files/16703341/8x8scen.txt)
(github doesn't allow uploading ".map" and "…
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Forking the conversation from https://github.com/dotnet/runtime/issues/14032, creating this issue is to discuss a potential design for a specialized heap implementation that supports _O(log n)_ priori…
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Inspired by the eponymous book by Nathalie Mallet (I found it at a used bookstore a few years ago), although if I ever release it in any fashion, I'm going to change the name. In the book, the 100+ ma…
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I've made good progress on the foundation. I'm adding some notes about the design. It's all more more locked down at this point as it definitely takes after **Dig Dug** primarily (not breakout).
Th…
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Currently users need to export the mesh data from grasshopper and load in visualization results. We need to add a build of the plugin for direct access.
cadop updated
8 months ago
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`2015-08-30 22:29`
This post explains a technique for generating randomized dungeons that was first described by [TinyKeepDev](http://store.steampowered.com/app/278620/) [here](https://www.reddit.c…
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**Describe the bug**
Grid does not allow an algorithm to make a diagonal crossing over a border
**To Reproduce**
```python
from pathfinding.core.grid import Grid, DiagonalMovement
grid = Grid…