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`defaultwarp.glsl` has the following code:
```glsl
vec2 ntc;
ntc.s = tc.s + sin(tc.t+e_time)*0.125;
ntc.t = tc.t + sin(tc.s+e_time)*0.125;
```
but should use `cos` for one of them to more…
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When trying to modify hurt_touch in triggers.qc to implement a QuakeC fix so that multiple coop clients touching this entity at once all get hurt (not just the first one), code does not behave as inte…
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I don't know if this is just my trash pc but anytime I try to play this it freezes.
I go into start map. It freezes.
warp to e1m1 using commands. It freezes.
sometimes even demo freeze!
I have n…
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Hi thanks to everybody for your work on this program. Installing ironwail is as easy as it gets since it automatically finds my Quake installation ect. BUT I would like to get rid of all the unnecessa…
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Download mod here https://www.slipseer.com/index.php?resources/liminal-spaces-jam.359/
QS commits for it https://github.com/sezero/quakespasm/commit/e35ecad1847de7b2d3382ce180c145015cc1e379
https:…
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Currently vkQuake creates subfolders together with corresponding `config.cfg` files inside the Quake directory when trying to run a nonexistent game or mod. I consider this to be an issue, as we all s…
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Any chance of updating this to work with DK2? (SDK 0.4) as it currently reports that nothing is connected.
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anyway to load texture mods? or pk3 support
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With the recent update of Windows breaking mouse input on SDL1.2 games, I have had to change which engine I use to run Quake when I'm developing to one based on SDL2.
The issue is that when launchin…
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Just in case you decide to look at it again :) getting an pf_ function error when trying to play nehara, strangely the demos work.