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So. I do a fair amount of latex writing/transcription of public domain works,
and as part of that process I produce epub, kfx, and pdf format documents
to cover basically any reader one may use.
…
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- *Related to
https://github.com/godotengine/godot-proposals/issues/2354 and
https://github.com/godotengine/godot/issues/63016.*
### Describe the project you are working on
The Godot editor :s…
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First of all, thank you for sharing this fantastic project!
Using the provided weights from Source/RenderPasses/NeuralRadiosity/models/teapot/network_weights.json, I was able to successfully reprod…
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I assume this is a bug, as Gearbox managed to leave out a few shaders and textures when porting, as well as a few other things. Would this be an acceptable suggestion for the patch? And would adding n…
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The ScalableTestSuite library contains a number of simple models with large arrays that should now be able to run with the NB. I left out potentially problematic stuff like records, index-2 systems, h…
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Tried on iOS 11, iPad 2017, but it’s all black, maybe some minor issue in shaders?
https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
![77f42d77-e5e1-4f3a-992c-a0250…
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Looking for a tip as to whether it is possible to generate a luminaire of a particular shape - rather than a point, as provided by the 'add luminaire' facility. I'm particularly looking to use LUMOS …
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Since you'll be spending most time within the engine, I need the low down on the lighting and the various effects one can implement inside Unreal Engine. Such as what works well, what doesn't, what op…
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Currently I'm importing a Eulumdat file for a 1.8m fluorescent lamp with a 2cm circular cross section having a uniform directional output over 360 degrees. It works fine. However, rather than importin…
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http://bugs.povray.org/task/282 (Timwi (Timwi))
(Behavior remains unchanged in master and release/3.7.1)
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Details:
When rendering only a region of a file, using the command-l…