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Hi, when fighting, if an enemy is in an area that is discovered but not visible, and in the range of a ranged attack (or might only be an archer) shouldn't it be that you can't see or attack the foe?
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As I can see ranged attack system is completely bugged? you are always Out Of Range?
kicho updated
13 years ago
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Ships should be able to attack things at a range of two tiles, where
"within a range of two tiles" is defined as "any tile touching the ship
plus any tile touching the tiles touching the ship, tou…
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Would be great!
Example: http://www.coneural.org/florian/papers/04_byteserving.php
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I suggest to improve current numeric types by adding a way to set a value range. I don't ask for numeric range array . I want a limited value range variable that can have a single value within the ran…
ghost updated
5 years ago
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## Do you want to request a feature or report a bug?
Feature
## What is the current behavior?
Recharts doesn't currently support timelime/ranged bar charts
## If the current behavior is a bug,…
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Furniture that can fire projectiles - requires a creature to operate. Stronger than regular ranged weapons
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### Describe your feature request or suggestion in detail
Rename the config Solo.3v3.FilterTalents to Solo.3v3.FilterRole and edit it to have multiple options:
FilterRole = 0 (keep the way it is…
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### Description
There is a lot of confusion over whether Soul Strike Vengeful Spirit is melee or ranged. Is being melee/ranged a property of the hero or of the attack?
It's difficult to report b…