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How to combine a list of class with a ReactiveProperty and create a new property?
For example:
```csharp
public class Operation
{
public ReactiveProperty IsitOkay { get; } = new();
…
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ReactiveProperty with subscriptions (in one place), without changing the value, duplicates the OnValueLang call.
How to avoid calling OnValueLang multiple times without changing the value?
Code:
…
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I knew that R3 it the next ReactiveProperty,
Since there are no [ObserveHasErrors](https://github.com/runceel/ReactiveProperty/blob/05f93bbc9619841accec3adcdb312300beb36ddd/Source/ReactiveProperty.…
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### Describe the bug
Class fields of objects wrapped with $state() rune aren't reactive in Svelte 5.
For instance, replacing `let node = new Node('root')` with `let node = $state(new Node('root'))…
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for System.Text.Json
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Thank you so much for your library.
I installed R3 on the new Unity project and wrote the four scripts below.
I created the scene hierarchy as shown below and set references to each other in the…
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Unity recently mentioned in [an article on .net update](https://blogs.unity3d.com/2018/03/28/updated-scripting-runtime-in-unity-2018-1-what-does-the-future-hold/) that ideally libraries for unity shou…
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I'm currently trying out R3 by replacing UniRx in my existing Unity project.
The project has a class that inherits from ReactiveProperty\ as follows.
In R3, I cannot implement this because there i…
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When deriving from `ReactiveProperty` or `ReactivePropertySlim` there is no way to invoke the `PropertyChangedEventHandler? PropertyChanged;`.
Suggest to add something like `OnPropertyChanged` base…
hayer updated
9 months ago