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> "Your hardware does not support this application.
> Failed to load '[libmain.so](http://libmain.so/)'
> java.lang.UnsatisfiedLinkError: dopen failed: library "[libmain.so](http://libmain.so…
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_Note: If this is a bug or support ticket, please provide the following information:_
* Unity version:
* Scripting Runtime Version:
* Scripting Backend: IL2CPP
* Api Compatibility Level:…
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In [AvatarProcessor.cs](https://github.com/readyplayerme/rpm-unity-sdk-core/blob/main/Runtime/Operations/AvatarProcessor.cs#L48) we have the following function line 48:
```
private AvatarC…
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When I load a VRoid Studio character into a scene, they come out with their back to the camera (the opposite of other GLB characters I load, from say ReadyPlayerMe). I tried just rotating around Y by …
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Unity Version : 2022.3.8f1 / MacOS
AR Foundation Remote : 2.0.32-release.0
Phone : iPhone 13 Pro Max - iOS 16.6
After the installation on iPhone 13 Pro Max device, I got this error thrown when ap…
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**Describe the bug**
Build fails due to missing header.
The header isn't actually required so can be removed from ReadyPlayerMeComponent.cpp
//#include "Media/Public/IMediaTracks.h"
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I'm having trouble building a web application on AWS Amplify
`2023-05-23T02:19:17.354Z [WARNING]: Error occurred prerendering page "/account/settings/avatar". Read more: https://nextjs.org/docs/mes…
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**Describe the bug**
We are using RPM on iOS and we were using face blendshapes. We have ARKit morph target in Avatar Configuration. But newly downloaded characters are with NO blendshapes. Looks lik…
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**Describe the bug**
The 0.4.0 sample causes a runtime error on android devices.
I can create avatars in Unity Editor without problem.
On android devices, I got runtime errors as follows:
![i…
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**Describe the bug**
When I try to select an avatar from the list of default avatars while using a custom partner domain (other than `demo`) I receive a "Failed to create an avatar" error message.
…