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It would be nice if it's detected whether UI audio is played or it's stream audio and use different chunk sizes for this for more realtime ui audio.
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Hi I'd like to run RealtimeSTT with a cloud gpu and the gpu is connected to my VScode on my local via ssh. How can I use my local mic as input?
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this after 6501f1682298f336764645fe70554381d435de64
korli updated
1 month ago
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### Is your feature request related to a problem? Please describe.
i really want to be able to ditch wav / ogg for dfpwm but i can't import them into the game without just importing the raw files wit…
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I want to bring attention to an issue I found in the code - realtime safe code.
By this I mean, using methods that do not lock the audio thread for too long, or for unspecified amounts of time (that …
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I downloaded the VST3 development build but it is crashing inside Bitwig 4.2 as soon as it is loaded. Bitwig's log says this:
```
About to start the following process: /opt/bitwig-studio/bin/Bit…
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Hey, awesome package!
I wanted to ask how one could use this for on-device realtime description with microphone audio, similar to the [objc example](https://github.com/ggerganov/whisper.cpp/tree/c3…
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Sometimes(!) **the fox can be replaced by _Mathews.wav_ or perhaps _marimba.aif_ or _singFemale.aif_**
All these samples can be fund in manual/examples already.
- [ ] ATSadd-2.csd
- [ ] ATSadd.cs…
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It would be incredibly useful to have a general way of establishing realtime streams of data over a network. Use cases might include streaming audio, video, laser data, lighting data, etc over a netwo…
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OpenAI API has support for streaming realtime audio by chunks (just like chat token-by-token streaming)
Are there any plans to add support for this feature?