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I've been learning computer graphics and webgl/webgpu for a few weeks now and this series has been wonderful!
I really look forward to your upcoming lessons on bezier curve rendering! I've been try…
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- https://github.com/regl-project/regl 是减少重复的buffer代码
- https://github.com/greggman/twgl.js 提供了跟高层的抽象,将原本的过程式转成了函数式
- https://github.com/oframe/ogl 一方面提供了渲染引擎才有的场景树、相机等概念,另一方面又没有材质和光源,所以需要自己写 Shader…
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Hi,
I am currently developing a video player in Regl that allows the user to zoom and pan whilst playing a live video feed. In an effort to reduce system resource consumption, I would like to make …
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Hello Phil!
In some of my work projects there is a necessity to create a package, converting any list of input colors to normalized output array, eg.
```js
toArray(['rgba(0,0,0,255)', [0,0,0,1], …
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It seems that in regl the vertex attribute has to match the input data dimensions e.g.
``` glsl
attribute vec2 position;
```
``` javascript
regl({
attributes: {
position: [[0, 0], [1, 0], [1, …
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`gl` needs to be updated to `5.0.3` in order to build this project.
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`regl.framebuffer({foo: 'bar'})` doesn't throw an error about invalid property names. In particular `data` does not throw an error which has lead to some confusion due to the otherwise similar (in som…
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`regl` is starting to get a little fat. It is probably worth it to do an audit of the minified code and optimize things.
Some ideas:
- Replace inline strings with shared variables to reduce duplicat…
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Can you convince me to use this framework vs native webgl?
respect!
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Stumped on this issue. Its stemming from the generated code making it hard to debug. The error message is not transparent. This is on `─ regl@1.3.1`
trying to set `.buffer` on `v52`
```
Uncaugh…