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no matter the settings, when using OpenGL rendering, random polygons on _all_ 3d models flicker. It's not a rom issue, but i dont know what else could it be.
I attach video showing the issue: https…
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Hi @christophebedard I have imported all the files in the xcode project, but when I build it gives multiple errors in Renderer.swift file that it cannot find certain variables (kGridPoints, RGBunifor…
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Black--gamma--White
like photoshop--Level:
![level](https://github.com/SuRGeoNix/Flyleaf/assets/19963715/749f80d5-8eed-4236-847e-9963a5848f9b)
Black (0 min , 127 max)
The default value for ga…
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We want a consistently renderable set of surveys, but needs to be the surveys we actually want to use.
As an experiment designer where I am trying to progressively find out things about an issue wh…
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After running the ros_train. it trains but i can visualize the rendering. I am running the nerf_bridge in a docker container. Any solution availablle
![Screenshot from 2024-03-07 17-00-55](https://gi…
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There is a new renderer for webgpu support which I've seen uses less resources. But on integration as a custom renderer with troika I've seen 30-70% usage. I'm not sure what part causes that problem. …
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It looks like the placeholder text renderer output should be 38px high but ImageMagick is adding 6px of black pixels as padding to the bottom. This triggers the scrolling logic added in https://github…
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### Checklist [README]
- [X] Device is not undervolted nor overclocked
- [X] Device is using the [latest drivers](https://github.com/IGCIT/Intel-GPU-Community-Issue-Tracker-IGCIT/wiki/Intel-driver-up…
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### Current Behavior
When using a Sprite mask and changing the renderer resolution _after_ initialization, can result in the internal Sprite mask filter having a default resolution of `1` which produ…
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