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**Describe the bug**
When texture atlassing is used per https://www.docs.o3de.org/docs/user-guide/interactivity/user-interface/canvases/texture-atlases, elements will use the generated atlas image, b…
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I did make all the changes from the slides. Even the App.tsx changes are right i guess because i can see queries recieved continuously on the cmd. But the graph is not visible on the web site.
this…
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I am very curious about experience of newcomers with the tutorial. I am sure it can be improved to make onboarding easier.
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A number of nodes execute shader programs that do a number of things at once.
For example:
- PrePostCompositeNode takes care of reflections, haze, volumetric fog (disabled), ambient occlusion and…
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Hi, I have a scenario where occasionally I need to generate a large mesh. I want to use a compute shader to run a noise function and marching cubes. The only compute shader example I see is directly t…
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I've been doing a lot of thinking on #224, which has led to a lot of thinking on #214, how to make subpasses work and how to simplify all these different components and the ways they interoperate. It'…
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I'm on
MacOS Mojave 10.14.3
on a late 2013 macbook pro.
I tried to join a realm, and it crashed:
15:09:49 Info [Launcher] Version: client b63fb08 / manifest 769df90
15:09:49 Info [Launcher…
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Mod manager crashes after 6.0 update with below error.
[Error : Unity Log] TypeLoadException: Could not load type Timberborn.MainMenuScene.MainMenuPanel, Timberborn.MainMenuScene, Version=0.0.0.0,…
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Hi, First time using ZeDMD on a new build and trying to get it working and I am getting an error. The DMD boots and displays it's logo etc but I can't interact with it.
ZeDMD 3.4.1
dmd extensions …
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Hello, I was wondering if their is an official process to get your own upscaler intergrated into gamescope - I am a co-creator of the program "Lossless Scaling" which you can find here: https://store.…