-
```
BaseModuleLoader and WebRootModuleLoader directly construct the resource
loaders they use in the getSpringLoctionResourceLoaders method.
For extra flexibility these should be wired in via the Sp…
-
```
BaseModuleLoader and WebRootModuleLoader directly construct the resource
loaders they use in the getSpringLoctionResourceLoaders method.
For extra flexibility these should be wired in via the Sp…
-
### Bug Description
I have been trying to find solutions how to make alpha textures render correctly with obj and Sodium (NeoForge 1.21.1).
Everything else renders great except that. Previously I…
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when using resource pack using cit type=enchantment it works as if texture was blank
![screenshoot](https://github.com/user-attachments/assets/3d865886-66de-4d82-b05f-7a1ff4ba974b)
To Reproduce Do…
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### Tested versions
- Reproducible in 4.3.dev(6118592c6d88350d01f74faff6fd49754f84a7d0)
### System information
Godot v4.3.dev (86d0f9b14) - Windows 10.0.19044 - GLES3 (Compatibility) - NVIDIA…
-
### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics (Intel Corporation; 27.20.1…
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as shown in this example in the readme
```rust
use bevy::prelude::*;
use bevy_asset_loader::asset_collection::AssetCollection;
#[derive(AssetCollection, Resource)]
struct MyAssets {
#[asse…
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Hello,
I am trying to download my pretrained model weights and use it for inference on a local notebook. Running the code on Google Colab has worked gracefully. However, I am encountering this error …
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**Describe the bug**
I'm running 1.20.4 with Fabric on my server.
When I'm in the crafting table with the recipe book open, a bunch of extra slots with no picture are there (for the copper tools) b…
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In my case, I have to set `Accept-Language` header to other languages as `ja`, etc.
However, current source is fixed with `en`. So, it's nice to customize headers feature.
Related: https://githu…