-
```
1) Breakable constraints! (yes I know this is *somewhat* possible to do already
in Maya, but you have to use MEL which is slow, especially when you are
iterating through 20k objects in your sce…
-
Hello
I have been through the below posts
[LGSVL-VPP (Vehicle Physics Pro) Integration #515
](https://github.com/lgsvl/simulator/issues/515)&
[Post#1113
](https://github.com/lgsvl/simulator/iss…
JeyP4 updated
2 years ago
-
```
It would be nice to have the possibility to link certein fields to certain
rigid bodies. Maybe this can be solved through sets?
```
Original issue reported on code.google.com by `mmkp...@googl…
-
```
It would be nice to have the possibility to link certein fields to certain
rigid bodies. Maybe this can be solved through sets?
```
Original issue reported on code.google.com by `mmkp...@googl…
-
```
It would be nice to have the possibility to link certein fields to certain
rigid bodies. Maybe this can be solved through sets?
```
Original issue reported on code.google.com by `mmkp...@googl…
-
Hello,
I’m trying to implement the full wheels contact mod instead of raycasts using PxVehicleSuspensionSweeps().
I got an sort of bad side effect: a wrong vertical force is applied when the vehi…
-
```
1) Breakable constraints! (yes I know this is *somewhat* possible to do already
in Maya, but you have to use MEL which is slow, especially when you are
iterating through 20k objects in your sce…
-
```
It would be nice to have the possibility to link certein fields to certain
rigid bodies. Maybe this can be solved through sets?
```
Original issue reported on code.google.com by `mmkp...@googl…
-
```
It would be nice to have the possibility to link certein fields to certain
rigid bodies. Maybe this can be solved through sets?
```
Original issue reported on code.google.com by `mmkp...@googl…
-
```
1) Breakable constraints! (yes I know this is *somewhat* possible to do already
in Maya, but you have to use MEL which is slow, especially when you are
iterating through 20k objects in your sce…