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With the 4.0 update, the armature layers API changes to the bone collections
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as in the title, most options are not working under blender 4.0
the addon does not generate any controls, even after downloading all the presets from: https://github.com/gzmuszynski/UE-to-Rigify/blob…
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![image](https://user-images.githubusercontent.com/29058118/102160621-142d8780-3e86-11eb-9837-a329eb84a6f2.png)
Please how can I had a root controller like on the original rigify plugin ?
which w…
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* **Addon:** i.e UE to Rigify
* **Workflow:** i.e. If the Remapping is completed,the rigify‘s metarig can auto fit UE’s rig don't need to edit every rig again.
* **Description:** i.e. I think this f…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…
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Addon: UE to Rigify
Steps to Reproduce the Problem: import UE5 male mannequin FBX skeletal mesh, select root source from 3D view, use "Male Mannequin Ue5" template, click convert. Try to export…
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Hi there
Is it possible to have two or more rigs active in one Blender scene? I am trying to create a set of animations where two characters are interacting, which requires both of them to be anima…
JonVD updated
3 years ago
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Tried multiple version of blender (2.83, 2.93, 3.2) and respective rigify, all having the same issue that chest and above (spine_fk.002 bone) not rotating with the lower body. It happens with vmds tha…
v3i1y updated
2 years ago
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Error and mesh import failure when override 'exported rigify' checked
Generated
Traceback (most recent call last):
File "C:\Users\MyAccountName\AppData\Roaming\Blender Foundation\Blender\2.83\…
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```
What steps will reproduce the problem?
1. Rig a model using rigify
2. "play" this file in gamekit, see that it works as expected
3. Append all assets in another (new) file.
4. "play" this file i…