-
Hello,
I'm working on an engine called C3DE, it supports Windows and DesktopGL. Recently I've a serious issue with all my shaders for DesktopGL. The compilation from HLSL to GLSL is fine with the P…
-
I am successfully using a shader on Windows and now trying to port it to Android.
The shader compiles just fine via the content pipeline for Android.
However, it fails with the following…
-
### Question
是否有计划考虑将Bootstrap编译成native? native在应对突发流量需要扩容时启动快, 占用资源更小.
1. 很多依赖的框架并不支持
2. shenyu本身也有上传编译jar等native不能支持的功能
Is there a plan to consider compiling Bootstrap into native? Nativ…
-
### Is your feature request related to a problem? Please describe.
Hello,
As described [here](https://github.com/xmake-io/xmake/issues/5527#issuecomment-2425639354), the way package dependencies…
-
# Ell TypeScript
## Goals
1. Feature parity with Python
2. Unobtrusive/frictionless DX
## Challenges
1. **Capturing TypeScript source code** - Ell captures user source code as written, t…
-
Hi,
I am new of the mlir-aie. And I have installed the mlir-aie according to the document. And I would like to execute the mlir_tutorials on VCK5000.
First, I check the installed "install/runtime_…
-
https://godbolt.org/z/MzaPMraqK
This code incorrectly produces runtime error instead of compilation error in checking fmt::format string
```cpp
#include
template
struct scope_exit {
…
-
This is a wonderful resource, it would be cool to see which of these libraries and modes of usage require preliminary compilation before runtime usage - for example, via a codegen step and/or a compil…
-
**Please complete the following information:**
- Library Version v1.6.8
**Describe the Bug:**
We use com.github.skydoves:balloon library. A compilation error occurs:
```
error: cannot acc…
-
I'm attempting to embed the Dart vm into a game engine I have a few questions.
1) The command `./tools/build.py --no-goma --mode release --os host -a x64 runtime` [returns a static library built us…