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We anticipate wanting to benefit from the ability to do real-time system identification for model-based control: we would take observations from controlling our robot and use those observations to upd…
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https://github.com/concept-graphs/concept-graphs/blob/5c4da70b45f6398d68cb8bfc984502cd9ecaea93/conceptgraph/scenegraph/build_scenegraph_cfslam.py#L783
concept-graphs/conceptgraph/scenegraph/build_s…
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E.g. caller creates a JOGL `GLJPanel` and a Scenery scenegraph. Then hands them to Scenery for rendering.
See [this conversation on Gitter](https://gitter.im/scenerygraphics/SciView?at=5ae9e976e2d30c…
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Hi! I'm trying to build corelyzer on my 4.10.6-1-ARCH linux machine from the source code, but I see no list of required dependencies. (on [this](http://www.corewall.org/pubs/workshop/Generic_CoreWall_…
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There are a number of SceneGraph related functions that are not being used, for instance traversal code in groupNode.
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### Description
I'm trying to set position and rotation for boneNode of a boned gltf model loaded via sceneGraph, but failed for all the nodes except the root one.
Even for the root one, it takes a …
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# List of require-able things
Docs
## Versions
All
## Description of the issue
It'd be interesting/handy to have a list of all the neat things one can require, from the scenegraph; “Col…
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Animated transition support is not planned for the initial 3.0 release, but would be nice to add in a subsequent minor release (e.g., 3.1). This issue is a migration of uwdata/vega#94.
Possible ste…
jheer updated
3 years ago
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GLTF is supported by the newest Aardvark Rendering Libraries.
suggested steps:
- [ ] update packages
- [ ] add import button to menu and wire messages
- [ ] create scenegraph
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## Description
Given a frame id, it would be good to get the geometries (shape and pose) of the geometries affixed to that pose.
@cc @calderpg-tri