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Issue created to track SDL3 GPU Backend, targeting WebGPU.
Extract from [SDL_GPU Readme page](https://github.com/libsdl-org/SDL_shader_tools/blob/main/docs/README-SDL_gpu.md)
> Future plans are…
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It would be nice if it was possible to use libogg from Xiph instead of the internal ogg decoder to avoid the issues it currently has. This is similar to what is possible currently with SDL_Mixer.
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`SDL3` reached the first pre-release last week, and since it will certainly reach the production status before Kivy `3.0.0` reaches it, makes sense to start the migration process.
A few things need…
misl6 updated
6 months ago
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I compiled and ran the example using SDL3 on Android. I get around 20fps on both a physical Pixel 6 and a Pixel 3 emulator.
I tried disabling `NVGL_DEBUG` and trying various flags but I only manage…
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### Summary
It is unclear to me whether the vanilla XIM protocol has any way for a client to report the preedit area to an IM server, but either way it would be nice if Fcitx5 had some way of accepti…
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Hi,
I have been coding a bit of audio lately (SDL3 audio alsa backend), and I humbly think it may be time to drop presumed hardcoded channel maps.
Audio systems without channel maps would be giv…
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### Version/Branch of Dear ImGui:
Version Latest, Branch: SDL3 Renderer Multi viewport
### Back-ends:
imgui_impl_sdlrenderer3.cpp + imgui_impl_sdl3.cpp
### Compiler, OS:
Windows 11 + …
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https://github.com/libsdl-org/SDL/blob/main/docs/README-migration.md
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As mentioned in https://github.com/libsdl-org/SDL/pull/10867#issuecomment-2375250237 ...
> I probably need to do some further work to make the viewport/scale and logical presentation state mangle e…
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On macOS Monterey, 12.7.4 - have both SDL2 and SDL3 installed in /Library/Frameworks:
```
% ls /Library/Frameworks | grep SDL
SDL2-2.28.framework
SDL2-2.30.0.framework
SDL2-2.30.1.framework
SDL…