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Let’s let this issue serve as the single place to collect user stories around the “open-stylable shadow roots” proposal.
https://github.com/WICG/webcomponents/issues/909
Submit user stories as …
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I am having issues getting the mod to run; without the mod the game will run, but putting it in will crash
the issue says it's attempting to call a nil value, just hoping for help and sorry to both…
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### Header fix
remove extra padding here:
![image](https://user-images.githubusercontent.com/1634854/42245687-a2fa297a-7ee7-11e8-8de2-dba6891fbe3b.png)
should be:
```
.sticky-header .brand {
…
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Instead of right-clicking a 3D interactive item and switching to the context menu, GOAT should use a "hold item in hand" feature. Currently selected inventory item should appear in Player's hand, with…
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Hi, thanks for your excellent work. I wonder if it is possible to save the mesh of the current pose state of shadow hands?
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Godot 3.1.1
The following code fails as expected:
```gdscript
func _ready():
var s = s
```
But this one succeeds and prints "null", but it should either issue an error too, or properly sh…
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Hi, In my app we are using styled components, fontawsome and some global styles. fontawsome and global styles are being attached to head. Is there any way I can attach them inside shadow root ?
Fo…
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### Cosmetic Item Name
Shadow of the Dark Age & more?
### Description
The last patches seemed to fix Immortals that we are using only effect of so they dont show on profile/game
but at the e…
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im useing CS PhoM build
How do I make, so it levels the skills as follow
Deadly Strike MAX
Hand of Midas MAX
Fire sword 1
Warcry MAX
Shadow Clone 1
Or should I change to another spec instead,…
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The "Against the Shadow" version of The Beguiler, S103, does not add a strength to path attack. When I looked at the game save state .json file, it looks like the card has `skull: null` value instead …