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Hi there.
There's a bug i've been encountering since I've installed this pod. It seems that cocoapods is taking the "Info.plist" into the "Compile Sources", producing a compile error.
I've seen th…
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Hi there
If user disabled animations on his device, Animation.Commit would do nothing.
So, committing animation doesn't affect view's at all.
In my opinion, it would be better handle it next way:…
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Is it possible to preview the next item, like in example underneath?
![previewitems](https://user-images.githubusercontent.com/4601061/38856423-bc06c2aa-4226-11e8-9be3-e286c92d7fd1.PNG)
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I found a bug in the auto-completion of the text, sometimes when i type Sys , and it shows system and blabla... then i pressed ENTER and the auto-completion didn't work, so i have to type in again and…
d8s3c updated
6 years ago
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Hello – I might be missing something obvious here, but it looks like `Animate` isn't exported from main?
Installed via `yarn add redux-time`, I'm using ES6 with Typescript
```typescript
import …
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Hello ,
I recently installed your library in my Xcode 9 pods, **it worked very fine** ( very good job putting it all together by the way ) until I switched to **_the new build system of Xcode_ .**
…
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@javagl for the models in https://github.com/javagl/gltfTutorialModels, do you prefer:
* That we just link to that repo from here, or
* That you open a PR to move all those models into this repo and…
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- [x] I've read and understood the [*CONTRIBUTING guidelines and have done my best effort to follow](https://github.com/CocoaPods/CocoaPods/blob/master/CONTRIBUTING.md).
# Report
I just migrated to C…
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```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…
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```
Frame::LoadHierarchyFromX throws an AccessViolationException
The first error occures inside the implementation of
Direct3D9.IAllocateHierarchy.CreateMeshContainer when
SkinInfo.ConvertToIndexed…