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Using [Runge-Kutta 4](https://en.wikipedia.org/wiki/Runge–Kutta_methods#The_Runge.E2.80.93Kutta_method) instead of Euler integration might help increasing the accuracy of the simulation while improvin…
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As of 2024-09-03, simulating one game of ninja-taisen takes roughly 0.5 seconds. The codebase has the functionality to run multiple games in parallel using `multiprocessing.Pool`.
Other than gettin…
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# Blogopolis - Introducing the McD's Sonic LCD Games Simulator
[https://tvc-16.science/lcdonald.html](https://tvc-16.science/lcdonald.html)
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Would it be possible to support tags for games? In a way that multiple tags can be added to each game?
(I feel this would be a too big design-change but nevertheless I wanted to write down the idea…
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# Random Number and Card Shuffling Algorithm
Random numbers represent uncertainty, which is widely used in the computing world. Such as encryption keys, password generation, simulation, and games. So…
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While the lobby UI is scalable, the in-game UI does not seem to be (I tried various in-game window configs in the lobby ("Borderless", "Fullscreen", ...) to no avail). Every icon and menu is so ridicu…
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It'd be cool if the simulation could count up winnings & support winning at levels lower than "jackpot".
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Both World Series Baseball (1.0, 1.1) and World Series Baseball '95 for Game Gear load to a black screen.
I've attempted to use ROMs from multiple sources, including the GoodRom set.
Original ca…
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As a user I want a 2D 'arcade style' collision and physics framework so that I can more easily create action/platformer games without having to fiddle with a full physics simulation.
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### GZDoom version
gzdoom-rt
### Which game are you running with GZDoom?
Doom 2
### What Operating System are you using?
Windows 11
### If Other OS, please describe
_No response_
### Relevant …