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MonoGame needs a better 2D onboarding tutorial to explain the basics of the framework, from its installation to using its core concepts, all the way down to making a developer's first simplistic game.…
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I was a little startled when I heard how long it takes to run some of these simulations based on my past experience with Geant4. I took a look at the code and I think I have diagnosed the issue. In St…
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Hi,
when I simulate 207Bi events Falaise does not manage to reconstruct properly the internal conversion electron tracks since they are emitted with delay with respect to the decay. What do you sugge…
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### Preface/History
The purpose is to continue the operational support in the NWS of sea ice drift guidance, begun in 1978 by [Ed O'Lenic](https://github.com/rgrumbine/drift_olenic) and updated/exte…
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OpenCV is probably the best bet for particle tracking from "normal" camera's like the microscope. We need to start developing particle recognition algorithms.
Suggested way forward. Take a picture …
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The idea is that we want a minimal set of information to be stored in some way that explains where a given set of IRFs comes from: i.e. _provenance_ information by IVOA standards, like input DL2 files…
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United-atom types are quite popular in "data driven" force fields. For hydrocarbons the "virtual site" is located on the carbon atoms while the hydrogens are not accounted for explicitly. Hydrogens …
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Are there any advantages for PhysX 4.0 (or later versions) for cases where two or more GTX 3090 boards are connected via NVLink?
Or will the PhysX execution for a given process be limited to just o…
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Problem
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Some operations would like to work on past or potential future versions of a component storage. A fast multiplayer games wants to extrapolate component states from the known past to…
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Dear guys, Egor in particular,
I have an issue with git command. My usual workflow is lately like this:
git clone https://github.com/DelNov/T-Flows
git checkout -b bojans_branch_to_fix…