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Could you please also support the YM2149? It's very similar to the AY8910. If supported, we can use it to frequency convert those too.
TIA.
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* 8080 clone @ ~2.5Mhz
* 64k RAM
* Upto 32k of VRAM, 1024,512,256x256 with 4/8/16 colours from 256 colour palette
* Hardware scrolling
* Runs CP/M (~34k TPA)
* Optional AY soundchip
- Mame can…
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**Tested in**: Player 0.5.4 (continuous).
**Bug**: The issue is that once the audio is changed from headphones to speaker, the game is completely muted and the console throws cumulative sound error…
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Karateka hangs, it works on winuae (I think 1mb chip ram is needed)
[Karateka.adf.zip](https://github.com/dirkwhoffmann/vAmiga/files/3906907/Karateka.adf.zip)
On winuae:
![image](https://us…
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Latest chromes complain about not being able to start audio until an interaction.
```
The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. h…
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As per the subject. JSBeeb produces no sound of any kind in Safari v12.1.1 on macOS Mojave v10.14.5.
Sound works on Mojave in Firefox though.
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There is a need of improving for PIN64. Currently scripts only trigger when using exact the base image openhabian uses.
There is a great detection script here: https://github.com/leonsio/arm-board…
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There are some inconsistent audio clicks or pops in this game in FBN that I can't reproduce in MAME. The easiest way to hear one is to keep inserting credits at the title screen. Eventually I'll get a…
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These games are the only Namco classics that are left unsupported, we already have the drivers needed, so porting is an easy task.