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The README file should at least contain a quickstart section and the documentation (the book of iris) should be completed.
What exactly needs to be done in order to proceed?
Missing sections of the …
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It had been requested on Discord that MAX allow the end-user to place objects outside the editable area for objects that would be viewed off in the distance (far away buildings, blimps or spaceships i…
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Hello,
Could you help me understand what are you doing here in the Spaceship.cs?
```
NormPosition = Mathf.Clamp01(sqrMag / m_BrakeThreshRadiusSqr) * 2 - 1;
NormOrientation = Vector3.Angle(normal,…
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Migrated from original Mech wiki:
# ALL TYPES OF OFFENSIVE EQUIPMENT
## Incorporating spaceship designs into weapon classification
For ease of use, all weapons can be interchangeable rather easily
be…
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The current placement of dish antennas in the tech tree is still mostly a holdover from RT, where each antenna had a fixed comms range. Now that RA is the only(?) officially supported comms mod, I bel…
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### New Biome: Infested
I feel like the Hive King should have a great amount of influence over Barathos outside of a very small Hive with absolutely nothing occupying it. To properly reinforce insect…
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### Context
In Clapper, characters and locations are represented under the same umbrella concept of entity (the TS type is `ClapEntity`).
This generic concept allows us to manipulate weird thing…
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We've had a few new players mistakenly building spaceships as ground structures recently by placing the starter block on the ground instead of in the air. If adding a method to convert blueprints from…
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I greatly enjoy this mod and the concept behind it. Building spaceships from preset models and flying around with them. The problem is there isn't really anything I can find with the same idea for sta…
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Also I would have a generic Combat system built in, something simple that you can turn off and on. A simple Melee option with just a punching animation, a simple Gun animation with simple damage, simp…