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My character animations are getting as far as the character I have in my text.
I'm even skipping the sprite character animation setup.
```
for (int i = 0; i < tweener.CharacterCount; i++)
{
…
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When new Item is created while adding the texture and setting up the Sprite Animation, the Loop Type is not saved correctly.
When it's set and compiled if the Editor is launched again the loop is bac…
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* ~~Login required [P1]~~
* ~~Project sharing [P1]~~
* Console / Debugger
- ~~Simple [P1]~~
- Detailed [P3]
* ~~Sprite, Sounds & Stage Pane align [P1]~~
* Code Editor Optimizaiton [P…
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@chrisgarrity:
> The preview in the editor doesn't match the stage
> circle on the stage has a black stroke, the one in the editor doesn't. stroke was never changed.
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This only appears to happen for me when I maximize the custom window. Does not seem to happen with a default-sized window
If you select a sprite near the bottom of the list, then ESC back to the Gr…
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### Is your feature request related to a problem?
GM(S2) offers only 2 filters:
- Grayscale
- Blur
and we can also say, that filter known previously as "erase colour" is now under "Magic Wand" w…
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### Description
#### What should happen
Settings of onion skinning open like normal, no issue.
#### What actually happens
The settings clip out and go behind the sprites pane.
### Steps to re…
ghost updated
6 months ago
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**Describe the problem**
Drag and Drop sprites into a sprite manager in the editor doesn't allow for dragging folders, just sprite files.
**Suggested change**
Drag and Drop sprites into a sprite …
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```
Packages/com.utkaka.scale-nine-slicer/Editor/Window/Assets/Uxml/SlicePreview.uxml (line 4): warning: Asset reference to GUID '85f4ca9a37a3147b98a30d7305952ce7' was moved from 'Assets/SpriteNineSl…
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I think it would be nice allow user to:
* Draw lines (modifier key could snap to orthogonal)
* Draw rectangles (modifier key could force square size)
* Draw ovals (circle with modifier key)